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@@ -34,17 +34,18 @@
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/// TGE WII 0005
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/// TGE WII 0005
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/// Torque 3D 0006
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/// Torque 3D 0006
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/// Torque 3D MIT 0007
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/// Torque 3D MIT 0007
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-#define TORQUE_ENGINE_PRODUCT 0007
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+/// Ueberengine 0010
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+#define TORQUE_ENGINE_PRODUCT 0010
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/// This is our global version number for the engine source code that
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/// This is our global version number for the engine source code that
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/// we are using. See <game>/source/torqueConfig.h for the game's source
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/// we are using. See <game>/source/torqueConfig.h for the game's source
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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-#define TORQUE_GAME_ENGINE 3630
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+#define TORQUE_GAME_ENGINE 1002
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/// Human readable engine version string.
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/// Human readable engine version string.
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-#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.3"
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+#define TORQUE_GAME_ENGINE_VERSION_STRING "1.0.0.2"
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/// Gets the engine version number. The version number is specified as a global in version.cc
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/// Gets the engine version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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U32 getVersionNumber();
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