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Version number update

Duion 10 years ago
parent
commit
f886481937
2 changed files with 6 additions and 3 deletions
  1. 2 0
      Engine/source/app/version.cpp
  2. 4 3
      Engine/source/app/version.h

+ 2 - 0
Engine/source/app/version.cpp

@@ -77,6 +77,8 @@ const char* getEngineProductString()
          return "Torque 3D";
       case 0007:
 	     return "Torque 3D MIT";
+	  case 0010:
+	     return "Ueberengine";
 		 
       default:
          return "Torque Engine";

+ 4 - 3
Engine/source/app/version.h

@@ -34,17 +34,18 @@
 /// TGE WII   0005
 /// Torque 3D 0006
 /// Torque 3D MIT 0007
-#define TORQUE_ENGINE_PRODUCT      0007
+/// Ueberengine 0010
+#define TORQUE_ENGINE_PRODUCT      0010
 
 /// This is our global version number for the engine source code that
 /// we are using. See <game>/source/torqueConfig.h for the game's source
 /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
 ///
 /// Version number is major * 1000 + minor * 100 + revision * 10.
-#define TORQUE_GAME_ENGINE          3630
+#define TORQUE_GAME_ENGINE          1002
 
 /// Human readable engine version string.
-#define TORQUE_GAME_ENGINE_VERSION_STRING  "3.6.3"
+#define TORQUE_GAME_ENGINE_VERSION_STRING  "1.0.0.2"
 
 /// Gets the engine version number.  The version number is specified as a global in version.cc
 U32 getVersionNumber();