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@@ -53,7 +53,7 @@ void main()
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vec3 f = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y), mipIDf).rgb;
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vec3 g = textureLod(inputTex, vec2(IN_uv0.x - 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
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- vec3 h = textureLod(inputTex, vec2(IN_uv0.x, IN_uv0.y - 2 * y, mipIDf)).rgb;
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+ vec3 h = textureLod(inputTex, vec2(IN_uv0.x, IN_uv0.y - 2 * y), mipIDf).rgb;
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vec3 i = textureLod(inputTex, vec2(IN_uv0.x + 2 * x, IN_uv0.y - 2 * y), mipIDf).rgb;
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vec3 j = textureLod(inputTex, vec2(IN_uv0.x - x, IN_uv0.y + y), mipIDf).rgb;
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