AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 gadi atpakaļ |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 gadi atpakaļ |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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6 gadi atpakaļ |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 gadi atpakaļ |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 gadi atpakaļ |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 gadi atpakaļ |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 gadi atpakaļ |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 gadi atpakaļ |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 gadi atpakaļ |
Azaezel
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196b214eae
engine:
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9 gadi atpakaļ |