Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel f889aebcea adds profiling to the various gbitmap loaders* 8 years ago
  Thomas "elfprince13" Dickerson d3956cb532 merged numerous changes from upstream 8 years ago
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 years ago
  James Urquhart da6bcbeb2b Improvements to openvr code 9 years ago
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Robert Fritzen 171a24459f Remove namespace from header 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago