AzaezelX
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76dbedb02f
reskinning fixes
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6 anos atrás |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 anos atrás |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anos atrás |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anos atrás |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 anos atrás |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 anos atrás |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 anos atrás |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 anos atrás |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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8 anos atrás |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 anos atrás |
Marc Chapman
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8aaed004f1
Collision events
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8 anos atrás |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 anos atrás |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 anos atrás |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 anos atrás |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 anos atrás |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 anos atrás |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 anos atrás |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 anos atrás |
John3
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a6dcf6ee09
added path @dottools
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9 anos atrás |
Areloch
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79358ee4be
Fix to include a needed include for the accumulation volume stuffs
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9 anos atrás |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 anos atrás |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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9 anos atrás |
OTHGMars
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b5a957dfdc
ShapeBase Mounting
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11 anos atrás |
Areloch
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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9 anos atrás |
Areloch
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27bb7a712a
Corrects tabs.
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9 anos atrás |