AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
AzaezelX
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
Areloch
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 lat temu |
Areloch
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87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
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6 lat temu |
Marc Chapman
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1fb0492975
Set contrsaints for Player Z rotation
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6 lat temu |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 lat temu |
Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 lat temu |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 lat temu |
Marc Chapman
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25b780ccaf
player-look -- modified player head and arm control
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8 lat temu |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 lat temu |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 lat temu |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 lat temu |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 lat temu |
Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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9 lat temu |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 lat temu |
Azaezel
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5e1b6cbc48
clang: trailing else
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9 lat temu |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 lat temu |
Azaezel
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1ee127b753
more unused variable cleanups
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9 lat temu |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 lat temu |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 lat temu |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 lat temu |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 lat temu |
Duion
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0336a681ab
fixes footsteps missing when no impactSoundId
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9 lat temu |
OTHGMars
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037ee82982
Player Mounting
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11 lat temu |
Anis
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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9 lat temu |