Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX fabd5864fa uninitialized variables-t3d 5 lat temu
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 lat temu
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 lat temu
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 lat temu
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 lat temu
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 lat temu
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 lat temu
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 lat temu
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 lat temu
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 lat temu
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 lat temu
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 lat temu
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 9 lat temu
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 lat temu
  Azaezel 5e1b6cbc48 clang: trailing else 9 lat temu
  Azaezel 5f5466d90d clang: consistent callbacks 9 lat temu
  Azaezel 1ee127b753 more unused variable cleanups 9 lat temu
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 lat temu
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects 9 lat temu
  James Urquhart ba91478fad Baseline working openvr code 9 lat temu
  Duion 0336a681ab fixes footsteps missing when no impactSoundId 9 lat temu
  OTHGMars 037ee82982 Player Mounting 11 lat temu
  Anis 1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability 9 lat temu