Commit History

Autor SHA1 Mensaxe Data
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes %!s(int64=6) %!d(string=hai) anos
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=6) %!d(string=hai) anos
  Areloch ba2e9f1547 Merge pull request #2342 from Azaezel/volFogFix %!s(int64=6) %!d(string=hai) anos
  Azaezel 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
  Azaezel e2d27952aa tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars) %!s(int64=7) %!d(string=hai) anos
  Azaezel 4fc6ce7b8b buf clarification. mModifLightRays logic cleanup %!s(int64=7) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Azaezel d2dd2b4e1a fix(es) for volumetric fog when dealing with dedicated servers. %!s(int64=8) %!d(string=hai) anos
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  OTHGMars 84c74ce326 Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device. %!s(int64=8) %!d(string=hai) anos
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=11) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Areloch 21be97d206 Missed a few files. %!s(int64=10) %!d(string=hai) anos