marauder2k7
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fd7342668c
streamline shape asset
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6 kuukautta sitten |
AzaezelX
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f633ef3a3d
fill in the validated variables
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10 kuukautta sitten |
AzaezelX
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de87d2f6ad
fix guishapeedpreview not displaying IBL
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1 vuosi sitten |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 vuotta sitten |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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3 vuotta sitten |
JeffR
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 vuotta sitten |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 vuotta sitten |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
AzaezelX
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9fef1b3cd1
uninitialized variables-gui
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5 vuotta sitten |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 vuotta sitten |
Azaezel
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 vuotta sitten |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 vuotta sitten |
Areloch
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0492dd8b96
Tabs n' spaces
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8 vuotta sitten |
Areloch
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4ae350da90
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
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8 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 vuotta sitten |
Areloch
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527c3790d6
Issue found with PVS-Studio:
|
10 vuotta sitten |
Areloch
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2002d74b78
Issue found with PVS-Studio:
|
10 vuotta sitten |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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11 vuotta sitten |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
|
11 vuotta sitten |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 vuotta sitten |
bank
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2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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11 vuotta sitten |
bank
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e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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11 vuotta sitten |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |