Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 411cd009f4 fix terrain compilation há 5 anos atrás
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture há 5 anos atrás
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets há 5 anos atrás
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files há 5 anos atrás
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup há 5 anos atrás
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. há 5 anos atrás
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. há 5 anos atrás
  AzaezelX c2e74f375a uninitialized variables-terrain há 5 anos atrás
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set há 6 anos atrás
  Areloch d8cc73f5a1 Added utility methods to AssetBase: há 6 anos atrás
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets há 6 anos atrás
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows há 7 anos atrás
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. há 8 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Azaezel fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert há 10 anos atrás
  Areloch 11398bb04e Issue found with PVS-Studio: há 10 anos atrás
  Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) há 10 anos atrás
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. há 10 anos atrás
  Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. há 10 anos atrás
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. há 11 anos atrás
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod há 11 anos atrás
  LukasPJ f481d31285 BaseTexFormat was not networked properly. há 11 anos atrás
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. há 11 anos atrás
  Lukas Joergensen ef11b565bf Expose new formats to the editor. há 11 anos atrás
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats há 11 anos atrás
  Daniel Buckmaster e63e5d69f0 Trigger a terrain signal when its transform is changed. há 12 anos atrás