AzaezelX
|
411cd009f4
fix terrain compilation
|
há 5 anos atrás |
Lukas Aldershaab
|
f87dde254d
extra option for terrain block to disable the update of the basetexture
|
há 5 anos atrás |
Areloch
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
há 5 anos atrás |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
há 5 anos atrás |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
há 5 anos atrás |
Brian Roberts
|
67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
|
há 5 anos atrás |
chaigler
|
c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
|
há 5 anos atrás |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
há 5 anos atrás |
AzaezelX
|
c2e74f375a
uninitialized variables-terrain
|
há 5 anos atrás |
Areloch
|
c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
|
há 6 anos atrás |
Areloch
|
d8cc73f5a1
Added utility methods to AssetBase:
|
há 6 anos atrás |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
há 6 anos atrás |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
há 7 anos atrás |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
há 7 anos atrás |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
há 7 anos atrás |
Marc Chapman
|
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
|
há 8 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
há 9 anos atrás |
Areloch
|
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
|
há 10 anos atrás |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
há 10 anos atrás |
Azaezel
|
6218d792f3
No need for server-only aps to generate visible textures. (the other had a transcription error)
|
há 10 anos atrás |
Areloch
|
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
|
há 10 anos atrás |
Azaezel
|
a879ad4dcf
re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
|
há 10 anos atrás |
Daniel Buckmaster
|
3ab048c5b0
Fixes after feedback from Luis.
|
há 11 anos atrás |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
há 11 anos atrás |
LukasPJ
|
f481d31285
BaseTexFormat was not networked properly.
|
há 11 anos atrás |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
há 11 anos atrás |
Lukas Joergensen
|
ef11b565bf
Expose new formats to the editor.
|
há 11 anos atrás |
LukasPJ
|
431d8a9b66
Terrain baseTex support multiple formats
|
há 11 anos atrás |
Daniel Buckmaster
|
e63e5d69f0
Trigger a terrain signal when its transform is changed.
|
há 12 anos atrás |