Commit History

Author SHA1 Message Date
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  LuisAntonRebollo 60f4d4f282 Merge pull request #926 from BeamNG/primbuild_for_non_ffp 10 years ago
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 10 years ago
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 years ago
  LuisAntonRebollo fa1b2d87b1 Fix PrimBuild with non Fixed Function Pipeline. 10 years ago
  LuisAntonRebollo 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 10 years ago
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 years ago
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago