Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
LuisAntonRebollo
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60f4d4f282
Merge pull request #926 from BeamNG/primbuild_for_non_ffp
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10 years ago |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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10 years ago |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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10 years ago |
LuisAntonRebollo
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fa1b2d87b1
Fix PrimBuild with non Fixed Function Pipeline.
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10 years ago |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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10 years ago |
Azaezel
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4f3be25699
prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
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11 years ago |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 years ago |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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11 years ago |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |