Commit History

Author SHA1 Message Date
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 10 years ago
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 years ago
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 years ago
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format 10 years ago
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 10 years ago
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 10 years ago
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix 10 years ago
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 years ago
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture 11 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago