AzaezelX
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e489e0cd18
go ahead and allow follow without needing a navmesh
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5 months ago |
AzaezelX
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f278150185
TORQUE_NAVIGATION_ENABLED filtering
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5 months ago |
AzaezelX
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b2021caa6d
skip sidestepping off a cliff raycast if we're not sidestepping
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6 months ago |
AzaezelX
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675bdfe6b3
fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
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6 months ago |
AzaezelX
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584093f48d
aiInfo getPosition now optionally takes a doCastray bool (off by default)
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6 months ago |
AzaezelX
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b864908efd
clean up a few stray bits
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6 months ago |
AzaezelX
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a609917cee
put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following
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6 months ago |
AzaezelX
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3210325f3f
elevated mAicontroller to shapebase
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6 months ago |
AzaezelX
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78a26b0108
expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
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6 months ago |
AzaezelX
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f84bf058c9
navigation: setPathdestination now takes a replace bool to preserve the goal
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6 months ago |
AzaezelX
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c72c3068f8
aiinfo subclass inheritance cleanups, and default constructor removals for safeties
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6 months ago |
AzaezelX
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4f87ad4cf7
moar gaol tracking cleanups
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6 months ago |
AzaezelX
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2956223a60
simplify setpathdestination loop
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6 months ago |
AzaezelX
|
eaa6a62b0c
misc cleanups
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6 months ago |
AzaezelX
|
a10169accf
fix node following stopping early
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6 months ago |
AzaezelX
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4fb92f02a3
completed list of roughly ported over scripthooks.
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6 months ago |
AzaezelX
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14a03dfc6c
if you've stopped moving on purpose, you're not stuck
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6 months ago |
AzaezelX
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f3ef698e89
getmovedestination, set/get speed, targetting script commands
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6 months ago |
AzaezelX
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2fe36a571b
setaicontroller: use Ids
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6 months ago |
AzaezelX
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201b7bf695
aiController.setMoveDestination test
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6 months ago |
AzaezelX
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8c663a19a5
generalized ai subsystem wipwork
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6 months ago |