Commit Verlauf

Autor SHA1 Nachricht Datum
  AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case vor 4 Jahren
  AzaezelX 98a079a797 code duplication prune. should aid in stability vor 4 Jahren
  Areloch 64b98b0c10 Converts most of AFX classes to utilize assets vor 4 Jahren
  AzaezelX 3c0360fd2f uninitialized variables-afx vor 5 Jahren
  Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) vor 7 Jahren
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance vor 7 Jahren
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
  Marc Chapman ace877b409 Add all new AFX files vor 8 Jahren