Historique des commits

Auteur SHA1 Message Date
  AzaezelX 011a8906ff skip trying to be clever and just report the variable name being checked directly il y a 6 mois
  AzaezelX 64103a58aa enum value listing il y a 7 mois
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group il y a 11 mois
  AzaezelX eaa09a6db7 corrections: il y a 1 an
  Areloch b77911bdcd Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors. il y a 1 an
  Areloch 51c1ab6b83 Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release il y a 1 an
  marauder2k7 2b295fb7f0 rest of virtuals removed il y a 1 an
  AzaezelX 5791ee68a7 adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace il y a 1 an
  AzaezelX b03cb4c49b add a getMethodSigsNS il y a 1 an
  AzaezelX 428f22d728 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter il y a 1 an
  AzaezelX 78147821a0 filter inspector buttons out of the following: il y a 1 an
  AzaezelX c10808873d hook PrototypeClass(%objectName) on up to inspector il y a 1 an
  JeffR 92743f6fd8 Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. il y a 2 ans
  Lukas Aldershaab 5615cc33d8 Remove CInterface script hooks, superseded by console refactor il y a 2 ans
  Lukas Aldershaab 89b0c7f73b Console Refactor il y a 2 ans
  AzaezelX 25e96b613b better callback filtering for getMethodSigs il y a 2 ans
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. il y a 2 ans
  Brian Roberts 59ed9ee7b6 Merge pull request #982 from Areloch/OnInspectEditorLogic il y a 2 ans
  Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing. il y a 2 ans
  AzaezelX a8e74787b7 new method, getMethodSigs. spits out callback proto-functions il y a 2 ans
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 il y a 2 ans
  JeffR a0f8b29da7 Improves logical checks for the default value so it's more sane and stable il y a 3 ans
  JeffR 696c2e2eec Add sanity check for default value results checking when filtering out default values il y a 3 ans
  JeffR b4e346aa3f Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior il y a 3 ans
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file il y a 3 ans
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. il y a 4 ans
  Jeff Hutchinson 35b33f1864 various fixes and memory corruption bug. il y a 4 ans
  Jeff Hutchinson 27a4868b6e Fix buffer corruption. il y a 4 ans