AzaezelX
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011a8906ff
skip trying to be clever and just report the variable name being checked directly
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il y a 6 mois |
AzaezelX
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64103a58aa
enum value listing
|
il y a 7 mois |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
|
il y a 11 mois |
AzaezelX
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eaa09a6db7
corrections:
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il y a 1 an |
Areloch
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b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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il y a 1 an |
Areloch
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51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
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il y a 1 an |
marauder2k7
|
2b295fb7f0
rest of virtuals removed
|
il y a 1 an |
AzaezelX
|
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
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il y a 1 an |
AzaezelX
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b03cb4c49b
add a getMethodSigsNS
|
il y a 1 an |
AzaezelX
|
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
|
il y a 1 an |
AzaezelX
|
78147821a0
filter inspector buttons out of the following:
|
il y a 1 an |
AzaezelX
|
c10808873d
hook PrototypeClass(%objectName) on up to inspector
|
il y a 1 an |
JeffR
|
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
|
il y a 2 ans |
Lukas Aldershaab
|
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
|
il y a 2 ans |
Lukas Aldershaab
|
89b0c7f73b
Console Refactor
|
il y a 2 ans |
AzaezelX
|
25e96b613b
better callback filtering for getMethodSigs
|
il y a 2 ans |
AzaezelX
|
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
|
il y a 2 ans |
Brian Roberts
|
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
|
il y a 2 ans |
Areloch
|
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
|
il y a 2 ans |
AzaezelX
|
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
|
il y a 2 ans |
AzaezelX
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
il y a 2 ans |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
il y a 2 ans |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
il y a 2 ans |
JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
il y a 3 ans |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
il y a 3 ans |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
il y a 3 ans |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
il y a 3 ans |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
il y a 4 ans |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
il y a 4 ans |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
il y a 4 ans |