Commit History

Autor SHA1 Mensaxe Data
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 9b8c950701 console membervar cleanup %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows %!s(int64=7) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Phillip Khandeliants 959701208b Fixed V547: Bad C-string comparsion %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space %!s(int64=8) %!d(string=hai) anos
  Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path. %!s(int64=8) %!d(string=hai) anos
  Areloch 255fec1a9d Make exec() and getDSOPath() proper Con namespace functions. %!s(int64=9) %!d(string=hai) anos
  Anis 973e5a6c02 Update consoleFunctions.cpp %!s(int64=9) %!d(string=hai) anos
  Azaezel 7a60056365 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Anis 8ec2e534dc removed tabs %!s(int64=9) %!d(string=hai) anos
  Azaezel bc433e7c30 Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Azaezel ca2ffea6cd Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced %!s(int64=9) %!d(string=hai) anos
  Anis 494922d9ed fixed the not working text edit RGB field on color picker. %!s(int64=9) %!d(string=hai) anos
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert %!s(int64=10) %!d(string=hai) anos
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict %!s(int64=10) %!d(string=hai) anos
  Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
  Lopuska 03109c9d6d Color Picker %!s(int64=10) %!d(string=hai) anos
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay d5a6e15cfe Fixed comment %!s(int64=10) %!d(string=hai) anos
  Nathan Bowhay 62b5c9fcfd Fixed issue with string replace %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. %!s(int64=10) %!d(string=hai) anos
  Vincent Gee 2f48f31a6f Fixed String comparisons. %!s(int64=11) %!d(string=hai) anos