Areloch
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1fc38d496f
Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
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%!s(int64=6) %!d(string=hai) anos |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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0d915b31ae
bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered.
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%!s(int64=6) %!d(string=hai) anos |
Tim Barnes
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ab10cc0c87
timmy merge work
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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b2ca85b988
couple additinal places for scroe to be set
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%!s(int64=6) %!d(string=hai) anos |
Tim Barnes
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9e65e940d0
lighting single buffer
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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c4a4fe5304
Implemented registration of probes to avoid rendering all probes when unneeded.
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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29e78d2034
mUseHDRCaptures needs more work. shut that back off till we've time to circle back
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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9ec243cb87
fix to display that second box
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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79e2d5d459
REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position.
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%!s(int64=6) %!d(string=hai) anos |
Azaezel
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73a7d205e2
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
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%!s(int64=6) %!d(string=hai) anos |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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43c1abbc96
Added propagated multibake mode.
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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78b2bcde0c
Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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ef81708e12
Corrected box influence logic for probes to accommodate rotations.
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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9e88e9feca
Getting the GL side up-to-date to match.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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%!s(int64=7) %!d(string=hai) anos |