Areloch
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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hace 8 años |
James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
hace 9 años |
James Urquhart
|
ba91478fad
Baseline working openvr code
|
hace 9 años |
Areloch
|
553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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hace 9 años |
James Urquhart
|
a691278113
Add missing code to indicate stereo targets are available when a display device is used
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hace 10 años |
James Urquhart
|
efc47ed757
Basic fix for stereo rendering without a display device
|
hace 10 años |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
hace 10 años |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
hace 10 años |
Daniel Buckmaster
|
0213fc4a34
Fix #258
|
hace 10 años |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
hace 10 años |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
hace 11 años |
David Wyand
|
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
|
hace 12 años |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
hace 12 años |
thecelloman
|
b4ea1123dc
Remove Interior Object format (DIF)
|
hace 12 años |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
hace 13 años |