AzaezelX
|
220771d2fe
variation on #387 that also introduces errorcodes
|
4 年之前 |
AzaezelX
|
c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
|
4 年之前 |
Brian Roberts
|
6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
|
4 年之前 |
AzaezelX
|
afb39d398f
code review:
|
5 年之前 |
Areloch
|
ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
|
5 年之前 |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 年之前 |
Areloch
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 年之前 |
AzaezelX
|
76dbedb02f
reskinning fixes
|
6 年之前 |
AzaezelX
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
6 年之前 |
suncaller
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
6 年之前 |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 年之前 |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 年之前 |
Areloch
|
1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
|
7 年之前 |
Azaezel
|
f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
|
7 年之前 |
Azaezel
|
6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
|
7 年之前 |
Azaezel
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 年之前 |
Lukas Joergensen
|
2bd43efcb9
Fix minor errors in console function definitions
|
7 年之前 |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
8 年之前 |
Marc Chapman
|
8aaed004f1
Collision events
|
8 年之前 |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 年之前 |
Marc Chapman
|
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
|
8 年之前 |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
|
8 年之前 |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 年之前 |
Marc Chapman
|
0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
|
8 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
Thomas "elfprince13" Dickerson
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
James Urquhart
|
e6159a590a
Add basic support for showing openvr controllers and tracked objects
|
9 年之前 |
James Urquhart
|
ba91478fad
Baseline working openvr code
|
9 年之前 |