Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 gadi atpakaļ |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 gadi atpakaļ |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 gadi atpakaļ |
Azaezel
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0dde7022c2
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
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10 gadi atpakaļ |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 gadi atpakaļ |
thecelloman
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4e65e1014b
Initialize mCameraRotation to (0, 0, 0).
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11 gadi atpakaļ |
Kyrah Abattoir
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7f717e08ce
guiObjectView.setCameraRotation()
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12 gadi atpakaļ |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |