Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
|
8 anos atrás |
Thomas "elfprince13" Dickerson
|
849a1c1eb1
merged numerous changes from upstream
|
8 anos atrás |
rextimmy
|
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
|
8 anos atrás |
James Urquhart
|
da6bcbeb2b
Improvements to openvr code
|
9 anos atrás |
Azaezel
|
b8c750dd56
extraneous mipmap generation prune
|
10 anos atrás |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 anos atrás |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 anos atrás |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |