AzaezelX
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesiacov pred |
marauder2k7
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7c4d41ee21
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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9 mesiacov pred |
AzaezelX
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0e78312e95
fix (?) rotation
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9 mesiacov pred |
marauder2k7
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79e046d379
Update processedShaderMaterial.cpp
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9 mesiacov pred |
marauder2k7
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73ad92b757
review notes from Az
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9 mesiacov pred |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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9 mesiacov pred |
marauder2k7
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9ff4c84bc8
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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10 mesiacov pred |
AzaezelX
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5e79c01208
fix forward cubemip
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10 mesiacov pred |
marauder2k7
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987ff90467
named target functionality
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10 mesiacov pred |
marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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10 mesiacov pred |
AzaezelX
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64103a58aa
enum value listing
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10 mesiacov pred |
marauder2k7
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cebfdbc5ec
material definition
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1 rok pred |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 rok pred |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 rok pred |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 rok pred |
marauder2k7
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42b8748f5b
bkup
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1 rok pred |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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2 rokov pred |
AzaezelX
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57037080b2
add an ignoreLighting entry to materials
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2 rokov pred |
AzaezelX
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645f88d4af
emissive to recivesShadows
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3 rokov pred |
AzaezelX
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d23ee397e6
adds wetness
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3 rokov pred |
AzaezelX
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 rokov pred |
Robert MacGregor
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 rokov pred |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 rokov pred |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 rokov pred |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 rokov pred |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 rokov pred |