コミット履歴

作者 SHA1 メッセージ 日付
  JeffR 51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 8 ヶ月 前
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 ヶ月 前
  marauder2k7 6870a040e2 purge assets and clear image 8 ヶ月 前
  marauder2k7 cbde207fdd Update assetManager.cpp 8 ヶ月 前
  Brian Roberts 6cda97867c Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR 8 ヶ月 前
  marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 8 ヶ月 前
  marauder2k7 8926d1c32b Update assetManager.cpp 8 ヶ月 前
  marauder2k7 e2c4f88faf plugging moar leaks 8 ヶ月 前
  marauder2k7 b630442683 Update assetManager.cpp 10 ヶ月 前
  JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system. 1 年間 前
  Areloch 55697cffdb Streamlined baseUI profiles 2 年 前
  JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2 年 前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年 前
  JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 年 前
  OTHGMars 8148bdfcdd ModuleManager and AssetManager updated for T3D mount system. 5 年 前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年 前
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 年 前
  Areloch 3fa7a0d4fa Various fixes 6 年 前
  Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 7 年 前
  Azaezel 41507d2dd5 shadowvar cleanup 7 年 前
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 年 前
  Areloch 950723eb51 Implements support of autoloaded assets. 8 年 前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年 前
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 年 前
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前