Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 years ago |
James Urquhart
|
c6d2456a7c
Fix lens flares in VR
|
9 years ago |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 years ago |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 years ago |
Areloch
|
92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
|
9 years ago |
rextimmy
|
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
|
9 years ago |
rextimmy
|
246785a8bf
Removed unused vertex formats from ScatterSky
|
9 years ago |
Azaezel
|
2753f562e8
shadow caching
|
9 years ago |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
10 years ago |
John3
|
50e2221a40
little typo
|
10 years ago |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
10 years ago |
LuisAntonRebollo
|
190f68b998
Fix SkatterSky flare occlusion.
|
10 years ago |
Vincent Gee
|
8c5d5f9f06
more spacing
|
10 years ago |
Vincent Gee
|
e71c64e564
fixed spacing
|
10 years ago |
Vincent Gee
|
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
10 years ago |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 years ago |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
11 years ago |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 years ago |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 years ago |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
12 years ago |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |