Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
8 years ago |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 years ago |
Azaezel
|
2753f562e8
shadow caching
|
9 years ago |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 years ago |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 years ago |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 years ago |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |