rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
LuisAntonRebollo
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1067da284f
Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined.
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10 years ago |
Azaezel
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bc32da74ca
https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo
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10 years ago |
LuisAntonRebollo
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1d3f3fdfe4
Fix OpenGL changes formating.
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10 years ago |
Azaezel
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bea3563c3d
const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
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10 years ago |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |