Historique des commits

Auteur SHA1 Message Date
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. il y a 10 ans
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 il y a 10 ans
  LukasPJ a3f08df9e3 Fix for fuzzy borders il y a 10 ans
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format il y a 11 ans
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. il y a 11 ans
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. il y a 11 ans
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix il y a 11 ans
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats il y a 11 ans
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture il y a 11 ans
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. il y a 11 ans
  Thomas Fischer 53abbe066d added checks for valid pointers after locking il y a 12 ans
  xoltan add2f8cb47 Terrain Macro Texture il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans