Commit History

Autor SHA1 Mensaxe Data
  Johxz 39e5fe689b corrected shape path %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson ce51070fc4 whitespace updates %!s(int64=8) %!d(string=hai) anos
  Anis 55b7a8431c Merge pull request #1800 from Azaezel/andOrMaybe %!s(int64=8) %!d(string=hai) anos
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe %!s(int64=8) %!d(string=hai) anos
  Johxz 69ecdc67fb fix issue #696 %!s(int64=8) %!d(string=hai) anos
  Azaezel 5f5466d90d clang: consistent callbacks %!s(int64=8) %!d(string=hai) anos
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. %!s(int64=8) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development %!s(int64=10) %!d(string=hai) anos
  Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup %!s(int64=10) %!d(string=hai) anos
  Ben Payne c50c88d071 Fix use-after-delete errors %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. %!s(int64=10) %!d(string=hai) anos
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape %!s(int64=11) %!d(string=hai) anos
  bank b2e6895554 Fix: preload() method on datablocks should always set errorStr when returning false. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  thecelloman 24f951ed34 Removing a duplicate CorrectMuzzleVector initPersistFields() entry. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG edaecf0a5b Mounted image weapon light fix %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  Brian Roberts 2c6a98cb89 Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos