AzaezelX
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3cdbd4e87e
don't let GFXD3D11TextureTarget::deactivate() try to generate mips if we haven't told that target to do so
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5 months ago |
AzaezelX
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7aa4ea75a6
typofix
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5 months ago |
AzaezelX
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cacd8a6064
mipwork, laregly courtesy of @mmarauder2k9-torque
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5 months ago |
AzaezelX
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83a3ef877e
don't trace setShaderConsts or onNewMessage callbacks
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6 months ago |
AzaezelX
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1e2b6c4e35
remove shaderconst timer clamp
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7 months ago |
AzaezelX
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091b75930b
postfx throttling
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7 months ago |
marauder2k7
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73ad92b757
review notes from Az
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9 months ago |
marauder2k7
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d86962d1fd
requirements for postfx
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9 months ago |
AzaezelX
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ffe83b1d2d
use the same renderpriority range across all cases
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9 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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9 months ago |
AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 year ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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d23ee397e6
adds wetness
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3 years ago |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 years ago |
AzaezelX
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6474413aaf
fix reported ASAN crash
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4 years ago |
AzaezelX
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e211f502e8
better handle old style references to named texture targets
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4 years ago |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Lukas Joergensen
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e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
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6 years ago |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 years ago |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 years ago |
Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 years ago |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 years ago |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 years ago |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 years ago |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |