Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 yıl önce
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 yıl önce
  AzaezelX 33f17ea759 pathshape gravity suppression injection 5 yıl önce
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
  AzaezelX afb39d398f code review: 5 yıl önce
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
  AzaezelX fabd5864fa uninitialized variables-t3d 5 yıl önce
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 yıl önce
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 yıl önce
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 yıl önce
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 yıl önce
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 yıl önce
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 yıl önce
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 yıl önce
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 yıl önce
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 yıl önce
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 yıl önce
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 yıl önce
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 yıl önce
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 yıl önce
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 9 yıl önce
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 9 yıl önce
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 yıl önce
  Azaezel 5e1b6cbc48 clang: trailing else 9 yıl önce
  Azaezel 5f5466d90d clang: consistent callbacks 9 yıl önce