AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 years ago |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 years ago |
AzaezelX
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f7cf1c020c
inject getworldtotangent and getworldnormal to ensure var order
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3 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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3 years ago |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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3 years ago |
AzaezelX
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a1117b1c41
add getInWorldNormal method glsl side
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3 years ago |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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3 years ago |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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3 years ago |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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3 years ago |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 years ago |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
AzaezelX
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6859cbe308
adress #16 - don't need to swizzle vert colors
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5 years ago |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 years ago |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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5 years ago |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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5 years ago |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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5 years ago |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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5 years ago |
AzaezelX
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4d714091b7
missed a few conversions
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6 years ago |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 years ago |
Brian Roberts
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47640420ca
mac compilation correction - don't use Class:Class constructors
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6 years ago |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 years ago |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |