AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 years ago |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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3 years ago |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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3 years ago |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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3 years ago |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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3 years ago |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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3 years ago |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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3 years ago |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 years ago |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 years ago |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 years ago |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 years ago |
Areloch
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c74b669f5e
Removed redundant 'load last edited level' startup mode to editor.
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5 years ago |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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5 years ago |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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5 years ago |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 years ago |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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5 years ago |
Areloch
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2f68fdae5e
Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP
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6 years ago |