Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 yıl önce
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 5 yıl önce
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 yıl önce
  Lukas Aldershaab 4f472bf402 New terrain blending 5 yıl önce
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 5 yıl önce
  AzaezelX 411cd009f4 fix terrain compilation 5 yıl önce
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture 5 yıl önce
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 yıl önce
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 yıl önce
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 yıl önce
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup 5 yıl önce
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. 5 yıl önce
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 yıl önce
  AzaezelX c2e74f375a uninitialized variables-terrain 5 yıl önce
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set 6 yıl önce
  Areloch d8cc73f5a1 Added utility methods to AssetBase: 6 yıl önce
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 yıl önce
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 yıl önce
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 yıl önce
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 yıl önce
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 yıl önce
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 yıl önce
  Areloch 11398bb04e Issue found with PVS-Studio: 10 yıl önce
  Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 10 yıl önce
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 yıl önce
  Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 10 yıl önce