Commit History

Author SHA1 Message Date
  Glenn Smith dce7f5f6b3 Engine was also using raw strcat/strcpy 7 years ago
  Areloch bf229a9c0b Missed a bit. Readded an accidental removal, and cleaned up an extraneous endif 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  LuisAntonRebollo 3336bffad2 Changes for Linux. 10 years ago
  LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Thomas Fischer 29d7fe310d Merge pull request #583 from tdev/x64_basics 11 years ago
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 years ago
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  bank 0ebafa695c Fix crash on RHEL-based distros. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago