JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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3 years ago |
AzaezelX
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0136af477f
getAssetIdByFilename loaded state fix
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3 years ago |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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4 years ago |
Areloch
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eb24b63be4
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
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4 years ago |
Robert MacGregor
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2d55fcf1bc
* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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4 years ago |
Robert MacGregor
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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4 years ago |
Areloch
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ec85e9021c
Misc Quality of Life and Bug fixes
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4 years ago |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 years ago |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 years ago |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 years ago |
Areloch
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686975c8ee
shifts getImageFilename to getImagePath on ImageAsset
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5 years ago |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 years ago |
Areloch
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a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 years ago |
Areloch
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39d9e6039c
Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
Areloch
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4978538490
Includes required support functions for ImageAsset
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5 years ago |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 years ago |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 years ago |