Історія комітів

Автор SHA1 Опис Дата
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 роки тому
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 роки тому
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 роки тому
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 роки тому
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 10 роки тому
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 роки тому
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 роки тому