AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 سال پیش |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 سال پیش |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 سال پیش |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 سال پیش |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 سال پیش |
AzaezelX
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afb39d398f
code review:
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5 سال پیش |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 سال پیش |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 سال پیش |
AzaezelX
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76dbedb02f
reskinning fixes
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6 سال پیش |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 سال پیش |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 سال پیش |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 سال پیش |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 سال پیش |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 سال پیش |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 سال پیش |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 سال پیش |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 سال پیش |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 سال پیش |
Marc Chapman
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8aaed004f1
Collision events
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8 سال پیش |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 سال پیش |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 سال پیش |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 سال پیش |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 سال پیش |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 سال پیش |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |