Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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6 年之前 |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 年之前 |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 年之前 |
Areloch
|
26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 年之前 |
Azaezel
|
ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 年之前 |
Azaezel
|
df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 年之前 |
Azaezel
|
04a6130df8
sync correction
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6 年之前 |
Azaezel
|
caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 年之前 |
Areloch
|
2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 年之前 |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 年之前 |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 年之前 |
Areloch
|
2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 年之前 |
Azaezel
|
c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 年之前 |
Azaezel
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309d518249
scale reflection properly
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6 年之前 |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 年之前 |
Areloch
|
87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 年之前 |
Areloch
|
b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 年之前 |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 年之前 |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 年之前 |
Areloch
|
fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 年之前 |
Areloch
|
64db2b1d15
Ongoing PostFX org rework.
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6 年之前 |
Areloch
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b221b312d2
Org rework and postFX-setup WIP
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6 年之前 |
Azaezel
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72acec0a3f
set the alignedarray sizes to maxprobes, reguardless of actual probe count
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6 年之前 |
Azaezel
|
f031ee9e39
duplication cleanups
|
6 年之前 |
Azaezel
|
0caac1a28c
cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor
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6 年之前 |
Azaezel
|
4aa371cea2
remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced.
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6 年之前 |
Azaezel
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7837576de7
conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s
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6 年之前 |
Areloch
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847d58a967
Progress in getting array data to comply.
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6 年之前 |
Azaezel
|
2eb58e4cb7
portwork from jeff to use farFrustumQuad for the vertex shader
|
6 年之前 |
Areloch
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b03e7a79b7
Broke it down to work with a single probe for confirmation of general math and behavior.
|
6 年之前 |