提交历史

作者 SHA1 备注 提交日期
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 6 年之前
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 年之前
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 年之前
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 年之前
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 年之前
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 6 年之前
  Azaezel 04a6130df8 sync correction 6 年之前
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP 6 年之前
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 年之前
  Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) 6 年之前
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 年之前
  Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. 6 年之前
  Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove 6 年之前
  Azaezel 309d518249 scale reflection properly 6 年之前
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 年之前
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 年之前
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 6 年之前
  Areloch 788e265477 Finished current cleanup/reorg. 6 年之前
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 6 年之前
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 年之前
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 年之前
  Areloch b221b312d2 Org rework and postFX-setup WIP 6 年之前
  Azaezel 72acec0a3f set the alignedarray sizes to maxprobes, reguardless of actual probe count 6 年之前
  Azaezel f031ee9e39 duplication cleanups 6 年之前
  Azaezel 0caac1a28c cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor 6 年之前
  Azaezel 4aa371cea2 remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced. 6 年之前
  Azaezel 7837576de7 conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s 6 年之前
  Areloch 847d58a967 Progress in getting array data to comply. 6 年之前
  Azaezel 2eb58e4cb7 portwork from jeff to use farFrustumQuad for the vertex shader 6 年之前
  Areloch b03e7a79b7 Broke it down to work with a single probe for confirmation of general math and behavior. 6 年之前