Azaezel
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
Areloch
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 years ago |
Areloch
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9359b72b93
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
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7 years ago |
Areloch
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2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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9 years ago |
Areloch
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
Areloch
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f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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9 years ago |