Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
Thomas "elfprince13" Dickerson
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ce51070fc4
whitespace updates
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8 years ago |
Anis
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55b7a8431c
Merge pull request #1800 from Azaezel/andOrMaybe
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8 years ago |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 years ago |
Johxz
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69ecdc67fb
fix issue #696
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8 years ago |
Azaezel
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5f5466d90d
clang: consistent callbacks
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8 years ago |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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8 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 years ago |
Luis Anton Rebollo
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6492028bb2
Merge pull request #1035 from bpay/memfixes
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10 years ago |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 years ago |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 years ago |
Ben Payne
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c50c88d071
Fix use-after-delete errors
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10 years ago |
Daniel Buckmaster
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9622f93d05
Fix weapon image camera shake.
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10 years ago |
Thomas Fischer
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
bank
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b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
thecelloman
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24f951ed34
Removing a duplicate CorrectMuzzleVector initPersistFields() entry.
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11 years ago |
DavidWyand-GG
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edaecf0a5b
Mounted image weapon light fix
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12 years ago |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
Brian Roberts
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2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
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12 years ago |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |