コミット履歴

作者 SHA1 メッセージ 日付
  JeffR 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 ヶ月 前
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
  JeffR cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 ヶ月 前
  JeffR e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 年間 前
  JeffR 75fb6683f5 Fixed up render transform handling for SceneGroups 1 年間 前
  JeffR 2c8adfdf93 Fixed child relative transforms for when SceneGroups are updated 1 年間 前
  JeffR 9ff2a56466 Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes 1 年間 前
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 1 年間 前
  Areloch 6ff92f61bb Fixed SceneGroup onInspect call to call up through parent 1 年間 前
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年間 前