Areloch
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170cdadf60
Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
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8 years ago |
Areloch
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255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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9 years ago |
Anis
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973e5a6c02
Update consoleFunctions.cpp
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9 years ago |
Azaezel
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7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
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9 years ago |
Anis
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8ec2e534dc
removed tabs
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9 years ago |
Azaezel
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bc433e7c30
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
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9 years ago |
Azaezel
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ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
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9 years ago |
Anis
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494922d9ed
fixed the not working text edit RGB field on color picker.
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9 years ago |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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9 years ago |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 years ago |
Areloch
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
Lopuska
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03109c9d6d
Color Picker
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10 years ago |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 years ago |
Nathan Bowhay
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d5a6e15cfe
Fixed comment
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10 years ago |
Nathan Bowhay
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62b5c9fcfd
Fixed issue with string replace
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10 years ago |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 years ago |
Vincent Gee
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2f48f31a6f
Fixed String comparisons.
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 years ago |
Daniel Buckmaster
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81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
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10 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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10 years ago |
Daniel Buckmaster
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9f47032522
Allow return status to be specified using quitWithStatus.
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11 years ago |
Areloch
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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11 years ago |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
Thomas Fischer
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502e346eb6
visual studio 2012 Level 4 warning fixes
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11 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 years ago |
DavidWyand-GG
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539efcb1e1
Input event changes
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12 years ago |
Tim Newell
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0d3a0f88e6
Bug fix for loading compiled dsos
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12 years ago |
jamesu
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08d4f6ebc0
Improvements to console refactor code
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13 years ago |