Commit History

Autor SHA1 Mensaxe Data
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=3) %!d(string=hai) anos
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 36b31ae19d zip support followup %!s(int64=4) %!d(string=hai) anos
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe %!s(int64=4) %!d(string=hai) anos
  AzaezelX f185bef8a3 leverage isScriptFile %!s(int64=4) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=6) %!d(string=hai) anos
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=6) %!d(string=hai) anos
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=6) %!d(string=hai) anos
  Areloch 17cec11b97 Added refactor of Editor Settings window %!s(int64=6) %!d(string=hai) anos
  Areloch 3fa7a0d4fa Various fixes %!s(int64=6) %!d(string=hai) anos
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing %!s(int64=6) %!d(string=hai) anos
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=8) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Areloch 7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. %!s(int64=9) %!d(string=hai) anos