AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
%!s(int64=3) %!d(string=hai) anos |
AzaezelX
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
%!s(int64=3) %!d(string=hai) anos |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
%!s(int64=4) %!d(string=hai) anos |
AzaezelX
|
36b31ae19d
zip support followup
|
%!s(int64=4) %!d(string=hai) anos |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
%!s(int64=4) %!d(string=hai) anos |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
%!s(int64=4) %!d(string=hai) anos |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
%!s(int64=5) %!d(string=hai) anos |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
%!s(int64=5) %!d(string=hai) anos |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
3fa7a0d4fa
Various fixes
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
|
%!s(int64=6) %!d(string=hai) anos |
Areloch
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
%!s(int64=8) %!d(string=hai) anos |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
%!s(int64=9) %!d(string=hai) anos |
Areloch
|
7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
|
%!s(int64=9) %!d(string=hai) anos |