Azaezel
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1c62080f7f
cleaned up member::radius
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пре 7 година |
Azaezel
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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пре 7 година |
Azaezel
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e2d27952aa
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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пре 7 година |
Azaezel
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4fc6ce7b8b
buf clarification. mModifLightRays logic cleanup
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пре 7 година |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
OTHGMars
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84c74ce326
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
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пре 8 година |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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пре 8 година |
James Urquhart
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3496c549b5
Hardware Skinning Support
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пре 11 година |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
Areloch
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21be97d206
Missed a few files.
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пре 10 година |