История коммитов

Автор SHA1 Сообщение Дата
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 лет назад
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 лет назад
  Areloch 788e265477 Finished current cleanup/reorg. 7 лет назад
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 лет назад
  Tim Barnes ab10cc0c87 timmy merge work 7 лет назад
  Tim Barnes 9e65e940d0 lighting single buffer 7 лет назад
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 лет назад
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 лет назад
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад