커밋 기록

작성자 SHA1 메시지 날짜
  Lukas Aldershaab b5d1d1a02c Temporary fix for the geometry feed in spotlights 4 년 전
  Areloch 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 년 전
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 년 전
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 년 전
  Areloch ebe2c2dead Add vector light support to forward materials. 6 년 전
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 년 전
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 년 전
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 6 년 전
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 년 전
  chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 년 전
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 년 전
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization 9 년 전
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 년 전
  Azaezel 2753f562e8 shadow caching 9 년 전
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 년 전
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 년 전
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 년 전
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 년 전
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
  DavidWyand-GG b32e7688c2 Side by side rendering 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전