Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 年之前 |
Areloch
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c74b669f5e
Removed redundant 'load last edited level' startup mode to editor.
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5 年之前 |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 年之前 |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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6 年之前 |
Areloch
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2f68fdae5e
Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP
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6 年之前 |
Areloch
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ebe2c2dead
Add vector light support to forward materials.
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6 年之前 |
AzaezelX
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b6c28638b0
crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain)
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6 年之前 |
AzaezelX
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bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
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6 年之前 |
AzaezelX
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63be684474
Merge branch 'Preview4_0' into alpha40translucency2
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6 年之前 |
AzaezelX
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3cf332e514
logic cleanup. discount doubleups on normal generation if we've already got one calculated on out.
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6 年之前 |
Areloch
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f8750dd8ed
Updated SDL, Bullet and OpenAL soft libs
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6 年之前 |
AzaezelX
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1ec9177557
augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side)
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6 年之前 |
AzaezelX
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e51726aac6
albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer)
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6 年之前 |
AzaezelX
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2a5ab66718
unused var cleanups
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6 年之前 |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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6 年之前 |
AzaezelX
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4d714091b7
missed a few conversions
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6 年之前 |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 年之前 |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 年之前 |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年之前 |
AzaezelX
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80c9f35ee1
go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet
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6 年之前 |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 年之前 |
AzaezelX
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d519479562
shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo
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6 年之前 |
AzaezelX
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26b3ecff4c
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP
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6 年之前 |
Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 年之前 |
AzaezelX
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d2a01ece03
gl conversionwork - forward lit variant. do note, crashs with
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6 年之前 |
AzaezelX
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9597014bc2
resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type
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6 年之前 |
AzaezelX
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7108c8cc64
use the right recreation when lacking a composite map (still need to do up matinfo flags)
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6 年之前 |
AzaezelX
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d2ed2555c9
typofix+ *add* computeForwardProbes to replicate the stateblock used in deferred
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6 年之前 |
AzaezelX
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8118f42411
leverage the macros for a bit more legibility
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6 年之前 |
AzaezelX
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ed385ff342
conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect)
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6 年之前 |