Commit History

作者 SHA1 備註 提交日期
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 年之前
  Areloch c74b669f5e Removed redundant 'load last edited level' startup mode to editor. 5 年之前
  AzaezelX 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 年之前
  Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 年之前
  Areloch 2f68fdae5e Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP 6 年之前
  Areloch ebe2c2dead Add vector light support to forward materials. 6 年之前
  AzaezelX b6c28638b0 crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain) 6 年之前
  AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs" 6 年之前
  AzaezelX 63be684474 Merge branch 'Preview4_0' into alpha40translucency2 6 年之前
  AzaezelX 3cf332e514 logic cleanup. discount doubleups on normal generation if we've already got one calculated on out. 6 年之前
  Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs 6 年之前
  AzaezelX 1ec9177557 augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side) 6 年之前
  AzaezelX e51726aac6 albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer) 6 年之前
  AzaezelX 2a5ab66718 unused var cleanups 6 年之前
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 年之前
  AzaezelX 4d714091b7 missed a few conversions 6 年之前
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 年之前
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
  AzaezelX 80c9f35ee1 go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet 6 年之前
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 年之前
  AzaezelX d519479562 shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo 6 年之前
  AzaezelX 26b3ecff4c Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP 6 年之前
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 6 年之前
  AzaezelX d2a01ece03 gl conversionwork - forward lit variant. do note, crashs with 6 年之前
  AzaezelX 9597014bc2 resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type 6 年之前
  AzaezelX 7108c8cc64 use the right recreation when lacking a composite map (still need to do up matinfo flags) 6 年之前
  AzaezelX d2ed2555c9 typofix+ *add* computeForwardProbes to replicate the stateblock used in deferred 6 年之前
  AzaezelX 8118f42411 leverage the macros for a bit more legibility 6 年之前
  AzaezelX ed385ff342 conform some of the "specularColor" entries (TODO: matinfo flags, like emissive/glow ect) 6 年之前