AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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3 jaren geleden |
Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 jaren geleden |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 jaren geleden |
Robert MacGregor
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22d6b4a1f1
* BugFix: Correct an accidentally removed line from clearing compiler warnings.
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4 jaren geleden |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 jaren geleden |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 jaren geleden |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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5 jaren geleden |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 jaren geleden |
Lukas Aldershaab
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4f472bf402
New terrain blending
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5 jaren geleden |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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5 jaren geleden |
AzaezelX
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411cd009f4
fix terrain compilation
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5 jaren geleden |
Lukas Aldershaab
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f87dde254d
extra option for terrain block to disable the update of the basetexture
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5 jaren geleden |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 jaren geleden |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 jaren geleden |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 jaren geleden |
Brian Roberts
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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5 jaren geleden |
chaigler
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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5 jaren geleden |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 jaren geleden |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 jaren geleden |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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6 jaren geleden |
Areloch
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d8cc73f5a1
Added utility methods to AssetBase:
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6 jaren geleden |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 jaren geleden |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 jaren geleden |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 jaren geleden |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |