История коммитов

Автор SHA1 Сообщение Дата
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 лет назад
  AzaezelX 36b31ae19d zip support followup 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 лет назад
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 лет назад
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 лет назад
  Areloch 686975c8ee shifts getImageFilename to getImagePath on ImageAsset 5 лет назад
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 лет назад
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 лет назад
  Areloch 39d9e6039c Merge branch 'alph40_cleanups' of https://github.com/Azaezel/Torque3D into Preview4_0 5 лет назад
  AzaezelX fabd5864fa uninitialized variables-t3d 5 лет назад
  Areloch 4978538490 Includes required support functions for ImageAsset 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  Areloch 6ade6f08ce Updated Assimp 5 лет назад
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 лет назад
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 лет назад
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 лет назад
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 лет назад
  Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 8 лет назад