Commit History

Autor SHA1 Mensaxe Data
  Areloch 555c563b39 More updating of editor icons to assets %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. %!s(int64=8) %!d(string=hai) anos
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. %!s(int64=9) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos