Areloch
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555c563b39
More updating of editor icons to assets
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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%!s(int64=6) %!d(string=hai) anos |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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%!s(int64=9) %!d(string=hai) anos |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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%!s(int64=11) %!d(string=hai) anos |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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%!s(int64=11) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |